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Dmitry Plahow написал(а) к All в Aug 94 14:03:00 по местному времени:
============================================================================= * Forwarded by Dmitry Plahow (2:5023/2.12) * Area : NEWS.ANSWERS (Plahish experiment) * From : arromdee@jyusenkyou.cs.jhu.edu, 2:50/128 (Sat Aug 27 1994 22:10) * To : All * Subj : (2) rec.games.video Frequently Asked Questions (part 2 of 3) ============================================================================= @howland.reston.ans.net @pipex @sunic @news.funet.fi @news.eunet.fi @news.spb.su @KremlSun @relcom @kiae @phantom @gate.phantom.ru 2:50/128.0@fidonet @REPLYADDR arromdee@jyusenkyou.cs.jhu.edu @REPLYTO 2:50/128.0@fidonet X-RealName: Ken Arromdee negligible. There's an illegal Famicom version of SF2; EGM claimed a legal NES version, which Capcom denies. There is an Amiga version, sold only in Europe. (Some dealers can get you one in America anyway.) There's also a legal IBM PC version (which is not very good) and a widely circulated Asian pirate version. There will eventually be a 3DO version of SSF2, possibly with Turbo. Mortal Kombat versions and codes: There are versions for SNES, Genesis, Sega CD, Game Gear, Gameboy, and PCs, with an upcoming CD-32 version. The Nintendo one is censored; fatalities are renamed to "finishing moves"; blood is removed and bloody fatalities are re- placed by different fatalities without blood. The Genesis and Game Gear ver- sions are somewhat censored, but can be fixed with an "Arcade Mode" code. Use the code on the text screen which talks about codes: ABACABB (Genesis), 2,1,2,down,up (Game Gear). The Genesis cheat code is DULLARD entered on the title screen. Flags are: 0 Player 2 dies after one hit. (Unless Reptile gives a hint or player 2 is the second computer player on an endurance match) 1 Player 1 dies after one hit. 2 Objects always fly across the moon (makes getting to Reptile easier) 3 Programmer face/initials fly across the moon. 4 Reptile always gives hints at the start of a match. 5 Infinite credits. 6 Lets the computer do fatalities on you (it normally won't). 7 Some sort of difficulty code. The Game Genie blood codes for the SNES version (use all five) are: ddbfd7a7, ddb4dd07, ddb4dda7, ddb4df07, ddb4dfa7. On a copier, change 6D 25 AE 29 D0 31 12 36 54 3A 75 42 B7 46 F9 4A to 10 00 18 00 1A 00 1B 00 1C 00 1D 00 1E 00 1F 00. (It should be at offset 1C18, or sector 14 offset 24.) These codes only change the color of the white 'sweat' to blood, and don't fix the fatalities. The Game Genie codes just translate to the 00 parts of the copier code. They don't fix the color of the heart Kano pulls out; I have no idea if the copier codes do. EGM listed, and printed screen shots for, the one-address code bdb4dd07. I have no idea how the two codes compare. (If this is equivalent to the first code, and does it in only one address, it might be possible to do other stuff in addition, like get that heart color right, or spell "Raiden" with an 'i'....) There are a number of people, it seem, who think neither version is very good. (Not because of the fatalities, but because of bad playability on SNES and bad graphics and sound on Genesis.) There is a code to play as Goro on the Gameboy version. Finish the game, wait for the credits to finish, and at "The End" hold up+left+select+A. Enter your initials and press A. The Japanese (Super Famicom) version does not have the blood or violence. There is no Mega Drive version. Mortal Kombat II is out on the Genesis, Sega CD, SNES (uncensored), Game Gear, and Game Boy. Probe will supposedly be doing a 32X and a Saturn version after the Genesis and Game Gear ones are out. Williams-Midway is a Jaguar developer and rumors are common that the Jaguar will get versions of I and/or II when the Acclaim license runs out in January 1995. I have no idea about codes for any MK2 versions. Street Fighter II codes: Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B on the SNES one. Right and left are the buttons, not the right and left on the control pad. Do this at the start of the Capcom screen and finish it before the screen fades; when it works a tone will sound. This lets you select a character versus himself. The second secret code brings up the CONFIG menu: hold down the select button and keep holding it while you start the game. This allows you to change options in the middle of the game. If you hold down the left and right buttons on the second controller, you will be taken through the character description scenes and can let go to select which character you want to see in the demo. There is no code to let you play as the last four characters. The following Game Genie code can be used in versus mode with the first player as Ryu, and the second player selecting an ordinary character but picking the boss character's screen. 10a40767, f0ae6d04, df80ad64 The code is fairly buggy/crash-prone, and not very useful. The following code does the same thing without color problems. f0ae6d04, go to VS mode, select your player and boss stage, and reset at round start. Then add the codes 10a40767, 67666d0d, df80ad64. Select the same player and boss stage. To play in one-player mode, add a2a6af04 plus the following codes: M. Bison, b9a0af04; Sagat, b1a0af04; Vega, 35a0af04; Balrog, cba0af64 and dba0afa4. On SF2 Turbo, the Down-Right-Up-Left-Y-X code (plus B-A on Japanese versions) works in two places. On the Capcom logo, it disables all special moves; where "turbo" is displayed, and done on controller 2, it lets you choose 11 speeds. You can disable the special moves in a player-versus-player game; do the code on the VS. Battle stage select option. The code 7e183e0f lets you play a SNES/SF NTSC Нyper Fighting on a PAL system using the Game Action Replay, though it still has some problems. The Game Genie code 6dc0efd5 supposedly works too. On the Genesis version of SF2 Turbo, the code down, z, up, x, a, y, b, c disables all the standard moves when entered at the CAPCOM logo, sets the champion mode to a higher speed if entered while the logo is spinning, and allows picking the same character twice in the match mode. EGM gives a three- button controller code as down, c, up, a, a, b, b, c. On the SNES Super SF2, the code LRLRLRRL on the screen where you select match/elimination modes, lets you play the same character more times than usual. ``What is the difference between the Japanese and American versions of SFII?'' One background character's hand motions were changed in the US version to look less like masturbation. The bosses' names are also different on both arcade and home versions: USA Japan Balrog M. Bison (named after Mike Tyson) Vega Balrog M. Bison Vega The secret codes to play character-versus-character are also different. On Turbo Edition, Vega's claw doesn't draw blood when hitting an opponent. ``What are the Ranma 1/2 games available?'' There are a large number of Japanese Ranma 1/2 games; see the anime video game list. The first Super Famicom fighting game was ported to the US as "Street Combat", and is unrecognizeably changed. The second was ported as Ranma 1/2 and had only the voices changed (they do not fit the American voices). ``What version of Might and Magic is available for the Genesis?'' It's Might and Magic II, even though it's packaged without the number II. ``What are the Japanese Super Mario games which correspond to the US ones? I hear there was a Mario game in Japan that did not make it to the US.'' The Japanese Super Mario 2 was a Famicom Disk System game never ported to the NES. The US Super Mario 2 was adapted from a non-Mario Japanese game called "Dream Factory Doki Doki Panic". This game in turn was sold in Japan as Super Mario USA. The Super Mario All-Stars cartridge (Super Mario Collection in Japan) has all four of these games. ``Can you play Forgotten Worlds (Japanese PCE-SCD) on a TG-16, even though the controller doesn't fit?'' Button I fires, button II is clockwise. You can make either SELECT or button III be counterclockwise, so you can play the game on a TG-16 if you don't mind using SELECT as an action button. The controller fits on the Turbo Duo, since the Turbo Duo uses PC Engine type controllers (the regular TG-16 uses its own odd controllers). ``Why does John Madden 93 Championship Edition for the Sega Genesis sell for such a high price?'' It's priced for rental, not for sale, just like many video tapes. Selling them to consumers is still legal, but not really intended. ``Is the Japanese version of Mortal Kombat censored?'' The Super Famicom version is. There is no Mega Drive version at all. ``What Final Fantasy games correspond to the US ones?'' Final Fantasy 4 easy edition in Japan is FF2 in the US. FF6 in Japan will be FF3 in the US, and the Japanese FF5 will be released separately in America as Final Fantasy Extreme. -- Ken Arromdee (email: arromdee@jyusenkyou.cs.jhu.edu) ObYouKnowWho Bait: Stuffed Turkey with Gravy and Mashed Potatoes "You, a Decider?" --Romana "I decided not to." --The Doctor -+- + Origin: Johns Нopkins University CS Dept. (2:50/128.0@fidonet) ============================================================================= Нello All! Dmitry --- GoldED 2.40.P0720+ |