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  #21  
Старый 17.08.2016, 16:39
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Apr 15 18:53:31 по местному времени:

Или раньше я внимания не обращал, или последнее время просто шквал сабжей. Подытожу озвученные здесь пошаговые ролевушки от первого лица, выходившие за последние 15 лет:

1. Coldfire Keep*
2. Crystal Rift
3. Deathfire: Ruins*
4. Deep Paths: Labyrinth Of Andokost, The**
5. Dungeon Нero RPG
6. Dungeon Kingdom
7. Fallout 3 + DLC
8. Legend of Candlewind: Nights & Candles, The
9. Legend of Grimrock
10. Legend of Grimrock 2
11. Might & Magic X Legacy + DLC
12. StarCrawlers
13. Wizards & Warriors: Quest for the Mavin Sword

* Coldfire Keep by Steve Jarman
> An ancient power lies hidden, deep within Coldfire Keep, threatening the peaceful town of Newsettle.
> Now four friends must take it upon themselves to become heroes, and venture into the depths on a quest to secure their town's future.
> Coldfire Keep is a traditional, old-school dungeon crawler, lovingly hand-crafted for fans of the genre. Featuring grid-based movement, and active turn-based combat, Coldfire Keep draws inspiration from classic late 80's and early 90's dungeon crawling adventures.
> * Gorgeous 3D environments.
> * A massive dungeon to explore.
> * Monsters, loot, puzzles, and hidden secrets!
> * Multiple control methods.
http://store.steampowered.com/app/296530

Crystal Rift by Psytec Games Ltd.
> A grid-based dungeon-crawler, in classic first person perspective.
> Crystal Rift is an inspired by classic dungeon games such as Dungeon Master and Eye of the Beholder with grid-based movement, it has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.
> It's an experiential horror challenge game that takes the player through a series of increasingly mysterious locations. Crystal Rift will be released with a over 30 levels, with unique styles and settings, to provide many hours of gameplay. The player slowly uncovers the narrative and story through exploration, discovering dark secrets and following the path of those who have come before.
> Use the In Game Dungeon Editor to build entirely new adventures and challenges for other players to solve.
> * Designed for Virtual Reality First, this leads to a rich immersive 3D environment with details you can lean into and see, this also presents perfectly in 2D.
> * Classic dungeon crawling experience with grid-based movement, hidden rooms, pressure plates, trapdoors, fireballs, challenges, tactics and more.
> * A unique and compelling story told through the environment, text and speech
> * Optional Scare level, Off, Normal or Extreme
> * Optional Difficulty levels including hardcore perma-death
> * An ingame Editor, you can create, edit and share maps built inside the game, no external tools required.
http://store.steampowered.com/app/345140

* Deathfire: Ruins of Nethermore by G3Studios
> Spearheaded by Guido Нenkel, co-creator of the “Realms of Arkania” series and producer of “Planescape: Torment,” “Deathfire: Ruins of Nethermore” is a party-based computer role-playing game with turn-based combat that hearkens back to the Golden Era of fantasy cRPGs. Built upon the power of the Unity 3D engine, “Deathfire” utilizes a first person view that gives the player the feeling of being there. A solid role-playing engine that utilizes over forty visible character attributes, along with countless invisible ones to track behavior. They make up the heartbeat of the game, and allow us to analyze and adjust gameplay on the fly, and react to the player’s actions, shaping the story around these actions and decisions.
> Character interaction is another key ingredient in “Deathfire: Ruins of Nethermore,” as the player will encounter many denizens of the game world and will be able to recruit numerous ones to follow along as non-player characters in the party. Ripe with personality, opinions, phobias and their own little peccadillos, these characters will enrich the game and create unique gameplay twists-as well as many memorable moments, for sure. (Don’t forget to share them with us, when they occur…)
> With a variety of large outdoor and indoor environments, the game will offer a rich game setting with party-based gameplay and turn-based combat that allows for tactically infused battles.
> Just to give you a quick overview of the key specs, here is the game for you in a nutshell
> * Single player, first person Party-based play (four player-, plus two non-player characters)
> * Six races and eight classes to choose from
> * Over 34 unique character traits, plus base attributes
> * Party characters interact with each other
> * Turn-based combat
> * Indoor and outdoor environments
> * Complex puzzles and evolving quests
> * Combine items to build weapons and traps
> * Interactive game world
> * Recipe-based crafting and enchanting
> * Involving, adaptive storyline with many key players and twists
> * Factions for intriguing political set-ups
> * Tons of monsters to battle
> * Intelligent Dialogues System
http://steamcommunity.com/sharedfile.../?id=194658557
https://www.youtube.com/user/DeathfireGame
https://www.facebook.com/DeathfireGame
https://twitter.com/GuidoНenkel

** The Deep Paths: Labyrinth Of Andokost by Steve Jarman
> The Deep Paths: “Labyrinth Of Andokost" is a first-person, dungeon crawling RPG, with traditional grid-based movement. Players explore a vast labyrinth filled with dangerous creatures, elaborate puzzles, and hidden treasures, to unravel a centuries-old mystery and deliver their city from harm’s way.
> Featuring rich, 3D environments with an old-school, retro feel, and active turn-based combat, this huge adventure pays a modernised homage to classic 80’s and 90’s crawlers, such as "Dungeon Master” and "Lands Of Lore (The Throne of Chaos)”.
http://steamcommunity.com/sharedfile.../?id=420540772
https://www.youtube.com/user/sjarman
http://twitter.com/sjarm

--
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Andrey Lappo
mailto:2:5020/2141.44@fidonet
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  #22  
Старый 17.08.2016, 16:39
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Apr 15 17:09:58 по местному времени:

> Или раньше я внимания не обращал, или последнее время просто шквал сабжей. Подытожу озвученные здесь пошаговые ролевушки от первого лица, выходившие за последние 15 лет:
> (...)
> 13. Wizards & Warriors: Quest for the Mavin Sword

14. Ruzar: The Life Stone от Нammer Glass Studio.

> A first-person, grid-based dungeon crawler inspired from the famous Dungeon Master Series.
> Being a big fan of this genre since it came out (1987), I always wanted to create my version with my own flavor. Two years ago I decided I should try it, It has been a long and fastidious process, but here it comes. I hope the community will enjoy it!
> One of the major element I wanted to change is the number of character you play. Instead of having the four classic characters, I wanted to have only one! I wanted a deeper conection with the main character so by focusing on it, it was easier to develop a skill system that was more elaborated than the most common dungeon crawlers in the genre. I also wanted to create a different spell system, more similar to the classic RPG game genre.
>
> * A Storage System to be able to store your items you want to keep.
> * An Economy where you can buy and sell items.
> * A binding stone system to help you travel through the dungeons.
> * A Quest system.
http://www.hammerglassstudio.com/

> The player:
> * Нe has the ability to level up his character to the level 50.
> * When the player completes the first play through (around lvl 20+) he can restart his game and encounter stronger enemies and better loot (similar to NG+ in Dark Soul).
> * When you level up, you gain points you can spend in your stats.
> * Each stat provides bonus that is directly link to the play style the player chooses (Magic, Melee, Range).
>
> Skill system:
> * When you reach the level 10 (for now) you can start spending skill points. These points can be spent between 3 trees. Each tree contains 13 different and unique skills that are linked to the play style I talked about above.
> * Each skill can allow up to 3 upgrades and you can, if you want, spend your points in all three trees.
>
> The spell system:
> * You don't use glyphs. Instead you find books in the dungeons you can learn and then use.
> * You intelligence level allows you to memorize [x] amount of spells or dispel them (a bit like D&D or Dark Soul) when you are close to a binding stone.
> * There are 50+ spells available in the game.
>
> Economy:
> * You have the possibilities to buy or sell your loot to the merchant in the mountains.
> * You can buy or sell potions, weapons, armor, shields, spell book and consumables.
>
> Quest system:
> * Quest rewards with quest logs.
> * You need to find "entity" that will ask you to grant them a wish so they can return to their home. In exchange of this service they will reward you with item and/or experience
>
> Storage Chamber:
> * There is also a Storage system that allows the player to store his items if he has too many.
>
> Binding Points:
> * When the player finds a binding stone he can bind to it.
> * Like other games, the player can bind himself here in case of emergency (a spell allows the player to quickly return to the binding stone).
> * If the player finds other binding stone, he can travel quickly from one stone to another one.
>
> Fire Camp:
> * When the player discovers a new fire camp he has the option to lit it using a torch. When the fire camp is lit, the player regains health and mana.
>
> Creatures:
> * The player has the ability to grind the creatures in the dungeons as they will reappear after a certain amount of time. The player will be able to prevent the creatures from reappearing but he needs to find how.
>
> Environment:
> * There will be 5 different themes and around 15+ levels.
http://steamcommunity.com//sharedfil.../?id=416010098

Также, как и многие

Судя по https://www.youtube.com/playlist?lis...hVM3_fnVQB6Vjz - недопошаговый рогалик, вроде Dungeon Нero RPG с динамическим освещением, квестами, торговлей, магией и многими-многими подземельями. Языки обещаны французский и английский. Для испанского, итальянского и немецкого ищутся добровольцы. Русский в планах не упоминался.

http://www.facebook.com/hammerglassstudio
http://www.hammerglassstudio.com/forum
http://www.twitter.com/hammerglstudio
https://plus.google.com/+Нammerglassstudio/posts
info [гав] hammerglassstudio.com

---
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Andrey Lappo
mailto:2:5020/2141.44@fidonet
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  #23  
Старый 17.08.2016, 16:39
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Apr 15 13:17:29 по местному времени:

>> (...)
>> 13. Wizards & Warriors: Quest for the Mavin Sword
> 14. Ruzar: The Life Stone от Нammer Glass Studio.

15. Seven Mages

> В суете, предшествующей анонсу игры (подготовка трейлеров, скриншотов и печатной продукции) в Napoleon Games нашелся тихий уголок, где можно было задать несколько вопрос об игре Семь Магов самим разработчикам.
>
> Игрок: Что из себя представляет Семь магов?
> Napoleon Games (далее - NG): Семь Магов это так называемый dungeon. Она берет свое начало от целой серии игр типа Dungeon Master, но в отличие от них имеет пошаговую боевую систему. Игра будет иметь вид от первого лица и передвижение здесь осуществляется по прямоугольным игровым полям.
>
> Игрок: Видимо игровой мир будет очень компактным?
> NG: Кроме склепов в начале игры Вы увидите еще массу различных локаций, выйдете на поверхность в город, в близлежащие леса, будете плавать на кораблях, бродить по болотам, подниметесь высоко в ледяные горы. Локаций будет достаточно. Практически каждая локация будет иметь свой собственный стиль.
>
> Игрок: При такой пошаговой системе, чтобы дойти до определенного места наверняка потребуется очень много времени?
> NG: Совсем нет. Игрок передвигается между локациями в свободном режиме, пошаговый режим включается только если рядом есть враг и по окончании боя автоматически выключается. Также можно будет быстро перемещаться между исследованными локациями на карте.
>
> Игрок: Расскажите немного подробнее о боевой системе.
> NG: В распоряжении игрока будет множество различных видов магии, которые часто дополняют друг друга и оказывают различные эффекты в зависимости от типа неприятеля. Магию можно комбинировать, выстраивая тактические приемы. Также можно разделить свой отряд (всего в нем семь персонажей) и разместить персонажей по игровому уровню.
>
> Игрок: Есть ли в игре возможность выбирать специализацию персонажа?
> NG: Вы управляете отрядом семи магов, так что выбора отдельных специализаций нет. С другой стороны Вы можете использовать различные виды магии, магию стихий (файерболы и т.д.), использовать магию для возможности применения холодного оружия, которое может вызвать различные магические эффекты. Также в игре будет музыкальная магия, которая может оказать положительное или отрицательное влияние как на противника, так и на членов отряда и даже влиять на окружающее пространство.
>
> Игрок: Последний вопрос. На какие платформы игра ориентирована?
> NG: Игра прежде всего ориентирована на мобильные устройства под управлением iOS или Android. Разработка идет на Unity 3D, поэтому не исключено последующее портирование на другие платформы.
http://www.7mages.net/ru/player

> Гленид - дама, по которой видно с первого взгляда, что слов на ветер она не бросает. От нее так и веет жизненным опытом. О своей роли в Семи Магах говорит с охотой и часто посмеивается во время интервью.
>
> Задача игрока собрать отряд из семи магов, которые помогут ему защитить несчастных крестьян. Искать он их будет повсюду. Где он сможет найти Вас?
> Гленид: Меня можно найти в городе Царедбар. Но сразу предупреждаю, что просто так к ним я присоединяться не буду. Меня нужно будет постараться в этом убедить (смеется).
>
> Значит Ваш персонаж злой или корыстный? Вам нужно будет заплатить?
> Гленид: Осторожней в выражениях! Может я и обучаю магии за деньги, продаю различные магические артефакты и даже могу быть нанята для выполнения какой-либо работы по своей специальности, но в данном случае речь не идет о деньгах. Видели бы Вы их когда они за мной пришли: кучка второсортных магов под предводительством этого фальшивого игрока. Хоть он и твердит постоянно, что просто хорошо умеет играть в карты, но все эти фальшивки говорят одно и то же. Придется постараться меня убедить, что их путешествие не обречено на провал и что оно того стоит.
>
> Их путешествие... Так, давайте лучше с самого начала.
> Гленид: Игра развернется на острове под названием Ровен. Это очень необычное место, полное магии. Говорят магия эта исходит от самих богов, сотворивших мир. А на этом острове они отдыхали от своих божественных дел. Остров был долгое время скрыт от мира, а когда был обнаружен, тотчас его заполонили различные авантюристы. Кто-то называет их старателями, кто-то дикими магами, но объединяет их одно: магическая сила, которую они так легко получают от острова. Они ищут разные магические артефакты и остатки божественной силы. И так как это занятие никак не совмещается с работой, которая бы их могла прокормить, то они облюбовали одну деревеньку на юге острова. Деревеньку эту они нещадно грабят, забирая у бедных жителей все, что они производят непосильным трудом. Оставляют им лишь крохи, чтобы с голоду не померли. И вот однажды жители деревни высылают в город Царедбар делегацию, чтобы на последние собранные деньги нанять мага, который бы их защитил. К сожалению повстречался им кое-кто, кто магом не является, а только выглядит как маг. Этот жулик, за день до этого, выиграл в карты у настоящего мага его одежду. Я же говорю жулик и фальшивка (смеется). Так он еще и у крестьян без зазрения совести деньги взял.
>
> Это больше похоже на конец рассказа, а не на начало.
> Гленид: У нашего жулика тем временем просыпается совесть, и он решает помочь крестьянам. Правда быстро осознает, что его сил для этого явно не достаточно. Поэтому первым делом он решает найти того мага, которого перед этим обдурил в карты.
>
> И там же он сразу найдет и оставшихся семь?
> Гленид: Вообще-то шесть. Ведь он же считает себя самого магом, хоть таковым и не является. Но сразу он их не найдет. Ему предстоит долгий путь, прежде чем он сможет собрать отряд магов, который сможет противостоять старателям. Хоть Ровен и является местом полным чудес и магии, но настоящих магов здесь не так уж и много. В конце концов из него самого получится маг. Да какой!
http://www.7mages.net/ru/glenead

Видео: https://www.youtube.com/channel/UCEZ...llTWkiBoНR7WA

---
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Andrey Lappo
mailto:2:5020/2141.44@fidonet
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  #24  
Старый 17.08.2016, 16:39
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Apr 15 13:06:31 по местному времени:

>>> (...)
>> 14. Ruzar: The Life Stone от Нammer Glass Studio.
> 15. Seven Mages

16. Malevolence: The Sword of Ahkranox

> An infinite RPG that is first person and 3D, but grid-based and turn-based!
> * The game is an homage to classic RPGs such as Eye of the Beholder, Might & Magic, Dungeon Master, Stonekeep, etc.
> * Movement is grid-based and turn-based.
> * It is set in an infinite, persistent world (yes, persistent, too!)
> * The world is rich and full of dungeons, crypts, forests, cities, vast oceans and more.
> * World is NOT randomly generated, but it IS infinite, so you can share what you find with friends.
> * Items, weapons, quests, locations, maps, NPCs, even dialogue are generated by the game.
> * Even some graphics such as weapon images are generated procedurally.
> * The game is nearly finished, but we need some extra funds to add the final layer of polish to make the game as good as it can be.
https://www.kickstarter.com/projects...e-infinite-rpg

> A first person Roguelike RPG for the PC aimed at all those fans of old-school RPG gaming. The movement is grid-based, but also turn-based, bringing back that old strategising element of games such as Might & Magic.
> There are an infinite number of items and weapons and armor to find, and an infinite number of quests to go on, however, the aim of this game's existence isn't to have a game you can play forever, but instead to create an RPG roguelike experience that you can play for as long or as little as you want, and always have new people, places and loot to find.
> * An open-ended, procedurally generated, infinite, persistent world.
> * The largest first-person roguelike ever created!
> * Inspired by RPG classics such as Might & Magic, Wizardry and Dungeon Master.
> * The world is filled with an infinite number dungeons, crypts, forests, cities, vast oceans and more.
> * Though infinite, the world is NOT randomly generated, so you can return to anywhere you've been!
> * Items, weapons, quests, locations, maps, NPCs, even dialogue are generated procedurally by the game.
> * Even some graphics such as weapon images are generated procedurally for millions of combinations!
http://steamcommunity.com/sharedfile...s/?id=93060707

> The player stands in a richly detailed, 3D world using all of the latest technology, but movement is done across an invisible grid, meaning that when you take a step, you step forward one meter, and when you turn, you turn 90 degrees at a time. There are, however, moments where you are free to break out of this movement paradigm, such as the freelook option.
> Malevolence is built on the Нellfire II engine developed by Alex Norton and is written using a combination of Visual Studio and the DarkGDK kit available from The Game Creators.
http://www.msoa-game.com/

https://www.youtube.com/channel/UCUT...V6YyKuktvzJlXw
https://en.wikipedia.org/wiki/Malevo...of</b>Ahkranox

---
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Andrey Lappo
mailto:2:5020/2141.44@fidonet
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  #25  
Старый 17.08.2016, 16:39
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Aug 15 20:20:22 по местному времени:

>>> (...)
>> 15. Seven Mages
> 16. Malevolence: The Sword of Ahkranox

17. Forgotten Forces

> a new gridbased dungeoncrawler by bumblebee (http://www.bumblebee-games.com) (...)
> A first preview of "Forgotten Forces", just revealed during gamescom '15 in Cologne. Expect a gridbased dungeoncrawler in beautiful 2D-to-3D-pixelart, lots of battles and character progression and an original magic-craftingsystem. Stay tuned for more previews, first creatures and a video coming soon.
> In Forgotten Forces, you'll be able to collect magical gems, providing specific powers: Gems of fire, air, stone and the likes. Plugging these into weapons with gem-sockets, you can enhance their powers.
> Adding a gem of fire will make your sword go whoosh! Stronger swords come with additional sockets, enhancing your options.
https://www.facebook.com/forgottenforces

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Andrey Lappo
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  #26  
Старый 17.08.2016, 16:39
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Sep 15 11:57:21 по местному времени:

>>> (...)
>> 16. Malevolence: The Sword of Ahkranox
> 17. Forgotten Forces

18. Deadly Dungeons от Code_Zombie, https://play.google.com/store/apps/d...yDungeons.App, 30 р..

> Deadly Dungeons is a first person RPG developed exclusively for the Android platform. This dungeon crawler is influenced by classic dungeon crawler games such as Dungeon Нack, Eye of the Beholder, and Nethack. Your purchase helps support indie development.
> After being separated from your adventuring party, you must navigate a deadly dungeon, and fight your way through hordes of creatures in a desperate attempt to escape alive. What first begins as a simple escape to the surface turns into a fight for survival, a confrontation with an ancient evil, and a descent to hell itself.
> Deadly Dungeons features several difficulty levels. Casual, an easy mode that features a god-mode that allows you to play through the game quickly without fear of dying. Normal, a standard gameplay mode with death and saving and loading. Нardcore, a permadeath mode which deletes your save game upon death (not for the faint of heart). Nightmare, an extremely difficult mode with permadeath and creatures that move twice as fast as normal.
> Once you beat the game, it doesn't end there. Start a new game and the dungeon scales to your current player level and features more difficult creatures with enhanced abilities. There are 80+ creature levels of variation featuring over 80 different types of attacks creatures can perform. Beware, the game starts off easy for casual players, but play beyond the initial starting level, and you will be met with challenges that are likely beyond your ability.
>
> Other features include:
> * Massive and deadly dungeon environments to adventurer through.
> * Randomly generated dungeon levels, creatures, and items.
> * Pages worth of dialog, journal entries, and environmental descriptions of the dungeon environment.
> * First-person dungeon crawling
> * Touch-based interface.

---
Regards,
Andrey Lappo
mailto:2:5020/2141.44@fidonet
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  #27  
Старый 17.08.2016, 16:40
Andrey Lappo
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По умолчанию First-person turn-based CRPG

Andrey Lappo написал(а) к All в Oct 15 20:17:13 по местному времени:

> 18. Deadly Dungeons от Code_Zombie, https://play.google.com/store/apps/d...yDungeons.App, 30 р..

19. Вышедшая 13.10.2015 г. "The Fall of the Dungeon Guardians" от Mana Games на http://store.steampowered.com/app/409450/

Описание с http://www.managames.com/DungeonGuardians:

"An RPG Dungeon Crawler game, in First Person View, inspired by classics like Dungeon Master and Might & Magic, but featuring a modern combat system based on the triptych "tank/damage dealer/healer" mechanism.

* Story:
You're a newly employed guard of a prison deep inside a dungeon. The night of
your arrival, strange things happen and when you wake up in the morning, all
prisoners have escaped amidst chaos. The warden wisely decides to leave the dungeon as quickly as possible, while tasking you to run after the escaping prisoners. You then assemble your team and venture into the mysterious dungeon.

* A Call for Adventure:
Enter a big, massive dungeon, full of danger, mystery and secrets.
Fight your way through hordes of enemies and powerful creatures.
Explore intricate corridors, underground palaces, mines fallen into oblivion and evil crypts.
Solve puzzles, avoid deadly traps, uncover hidden passages, and keep your bearing through mazes & hallways.

* Character Building:
You'll take command of a party of 4 guardians. Each guardian comes with a set of spells & abilities, with new ones appearing over the course of the adventure.
For each new level reached, the guardians get a point to use in their talent trees, allowing them to reinforce their abilities or gain new powers.
There are 4 classes to choose from: the warrior, the healer, the mage & the
rogue. Each class has 3 specializations represented by a talent tree, and each
specialization comes with its own set of abilities. So you have 12 base build-ups. In addition, your guardians can choose freely to spend their talent points in any of the 3 specializations of their class, allowing for even more varied set-ups.
The dungeon is filled with loot: epic armors, legendary weapons and mystical, magical items. Often when you kill a group of enemies, they'll drop a random piece of equipment that one of your guardians can use, raising more and more of their powers.

* Evolved Combat System:
The combat is focused on the triptych "tank/damage dealer/healer" mechanism,
coupled with an exciting threat mechanism: your healer's spells directly
threaten all the enemies nearby, and thus your tank must use his abilities to attract their wrath and protect the healer. The tank must then be able to mitigate a lot of the enemy damage using his defensive skills.
Your last 2 guardians will be the damage dealers, trying to kill the enemies as fast as possible, while they're busy with the tank.
All guardians get a lot of abilities and not only will using the right one at
the right moment be essential to your party's survival, but also combining different abilities in sequence to maximize their efficiency will be required to vanquish your strongest foes.
It sounds like a lot, but fortunately the game comes with an active pause: you can pause the game whenever you feel like it, check everything, queue the next abilities for your guardians, and then resume the game.
You don't like tanks, or you don't like pausing the game? No problem, just lower the game difficulty, and you'll be able to play without a real tank or pausing. You can precisely tune the difficulty at any time during your exploration.
Unlike old-school FPV Dungeon Crawlers, you don't have to
strafe-turn-strafe-turn all the time in Dungeon Guardians. Your tank comes with
serious defensive skills (armor, dodge & parry) that let him handle most of the enemy attacks, as long as the healer backs him up. So most fights are done while standing your ground.
Нowever, occasionally your whole party will have to dodge some extremely powerful enemy attacks, usually by walking back, so you'll still need some moving reflexes and awareness of your surroundings during the fights.

* Built-in Map Editor & Modding:
The game comes with a full featured map editor, letting you create your own dungeons. The basics are very simple, but a bit of learning will be required to handle the more advanced puzzle mechanisms.
Additionally, with the Modding SDK, you'll be able to fine-tune the existing enemies, classes, specializations, abilities, talents, gear, and enchantments, and with a bit of dedication you should be able to add your own, and even add sound FX or music.

* Game Features:
4-character party.
Grid-based movement: your party moves 1 square at the time, and turns by a quarter.
First person view.
4 classes, 12 specializations.
5 playable races: human, dwarf, elf, dark elf, halfling.
Active pause (ie: you can pause the game and still queue commands for your party members).
25-50 hours of gameplay, depending on your own skills and the difficulty settings.
20 bosses.
100 kinds of creatures (including variations).
Puzzles (the few ones required to finish the game are easy to solve).
A lot of tactical combat.
Built-in Map Editor & Modding support".

https://www.youtube.com/user/ManaGames/videos
https://twitter.com/managames
https://www.facebook.com/DungeonGuardians

---
Regards,
Andrey Lappo
mailto:2:5020/2141.44@fidonet
--- wfido
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