forum.wfido.ru  

Вернуться   forum.wfido.ru > Архив Калужских эх > ARC1.KLG.TALK

ARC1.KLG.TALK Архив Калужской эхи (с даты основания) для разговоров на любые темы

 
 
Опции темы Опции просмотра
  #1  
Старый 09.10.2018, 17:58
Stas A. Golovin
Guest
 
Сообщений: n/a
По умолчанию [part 3] Alt.doom.announce

Stas A. Golovin написал(а) к All в Oct 94 14:14:00 по местному времени:

***************************************************************************
* Forwarded by Stas A. Golovin (2:5023/2.25)
* Area : DOOM (DOOM)
* From : Paul Griggs, 2:252/174 (Fri Oct 21 1994 13:04)
* To : All
* Subj : [part 3] Alt.doom.announce
***************************************************************************
Continuation 2 of a split message

to buy a quake server.'
'there will be gravity.'

-----------------------------------------------------------------------------


---------------
[people's .plan:]
---------------

-----------------------------------------------------------------------------

from johnr@idsoftware.com's .plan:

the next game is going to blow doom all to hell. doom totally sucks
in comparison to our next game, quakethe fight for justice! quake
is going to be a bigger step over doom than doom was over wolf3d
(ya know -- doom = pong). we won't start developing quake until fall'94...

-----------------------------------------------------------------------------

from help@idsoftware.com's .plan:
on july 25th 6:14pm

this will not be out until sometime next summer.
john carmack is currently designing the engine.
multi-player should go something like this:
someone owns a fast server somewhere. you dial in and join the
game in progress. ten or more people at a time can be in the world.
you will not need a pentium to play quake. everyone knows you don't
need one for doom either... but it doesn't hurt anything.

-----------------------------------------------------------------------------

from help@idsoftware.com's .plan:

status of quake---updated: tue, aug 9th 11:38am

john now has a simple (slow) engine running. it uses converted
doom maps and runs them with flats for textures. it looks really
cool.

-----------------------------------------------------------------------------

from help@idsoftware.com's .plan:
on september 2nd:

ok, imagine this. you have a health thing and you don't need it.
you meet someone in the game who has a nice weapon but is really
low on health. you guys decide to exchange items. you don't really
trust this guy so you bring along a friend and tell him to hide out
somewhere with a bead on the other guy's head. you meet somewhere
in the middle of a field and face off. you drop your health, he drops
his weapon and you both strafe over the object of your desire. you
start to back away (not turning your back on him) and suddenly decide
you're going to whack this guy before he gets a chance to use that
health. you move towards him and draw back with your hammer. he notices
this and starts to duck, but it's too late. you smash him in the head
and watch him fly down to the ground, landing on his side. you smash
his still body a few more times and cause him to explode! now you and
your friend pick up all of the items your dead friend left on the
ground. as you are walking off you pick up his severed head and put
it in a bag. that will come in useful later... when you need something
to sacrifice to a demon.


----------------
[version history:]
----------------


1.00 (early august) - first edition. i simply cut and pasted all the quake
quotes from romero and the .plan's in a file and
spiffed it up a bit.

1.01 (08/16/94) - added credits to ddt's email about quake and changed
the intro.

1.10 (08/22/94) - added the magazine article section and the version
history.

1.11 (08/24/94) - jayw's brief quake comment on irc added.

1.20 (08/31/94) - pc format article added. credits section.

1.50 (09/02/94) - quake stuff from help@id's .plan added.

1.55 (09/03/94) - mcgee's comments on quake on irc.

1.55a (09/12/94) - i'm no longer looking for the original quake faq, thanks
to those who sent me a copy. finger me for the latest
quaketalk.

1.70 (10/14/94) - october pc gamer article added. comments on a true quake
faq. slight restructurisations.


------
[outro:]
------

no outro yet. maybe next time ;)


--------
[credits:]
--------

me, for doing most of the work ;)
william lachance <ad904@freenet.carleton.ca>
for the pc format article
rick hammerstone <rickh@gcctech.com>
for getting me a copy of the original quake faq
scott bessler <scott@grayfox.svs.com> (jackyl@irc)
for an excerpt from his mail with ddt
toby nichols <toby_nichols/t/gb/3com%3com@3mail.3com.com>
for the october pc gamer article









From ryani@geom.umn.edu 19 Oct 1994 09:41:44 +0100
Path: demon!pipex!mantis!mantis!not-for-mail
From: ryani@geom.umn.edu (ryani)
Newsgroups: alt.games.doom.announce
Subject: AN OPEN LETTER TO id software
Followup-To: alt.games.doom
Date: 19 Oct 1994 09:41:44 +0100
Organization: University of Minnesota, Twin Cities
Lines: 71
Sender: tony@mantis.co.uk
Approved: doom@mantis.co.uk
Message-ID: <382m48$qch@sunforest.mantis.co.uk>
NNTP-Posting-Нost: sunforest.mantis.co.uk
Mime-Version: 1.0
Content-Type: text/plain; charset=iso-8859-1
Content-Transfer-Encoding: 8bit


First of all, a few comments: I have set the Followups-to header,
so follow this message up if you want.

Second, this is not intended to be a flame. I like id software and
love their work. It is simply constructive criticism (I hope)
and although it seems to be too late now to do anything about it,
here is my opinion.

-----

id,
Doom ][ is great. The gameplay is great, the levels are great,
the secret levels are hilarious, the cooperative play is incredible
and the deathmatch play even better.

Нowever, it seems to me that there is are a few grave errors in the
that the game was set up in terms of data files, etc.

First, why does DOS1.666 not allow the reading of both doom2.wad
and doom[1].wad at the same time? It would involve the simplicity
of a second menu picture in doom2.wad along the lines of
"DOOM I//DOOM II" so that the user may select which game he/she wishes
to play. This would also need a '-game x' switch where game is 1 or 2,
for net play. Finally, doom2.wad would have a TEXTURE3 entry with
accompanying P3START and P3END instead of TEXTURE1. This would
make design a lot easier, as one could design levels with textures
from both games instead of only one, allowing greater variety for
those people with both games.

Secondly, the non-inclusion of at the very least the pictures
of the doom2 enemies in doom.wad (as well as the supershotgun) is
distressing. It creates divisions in a very similar-looking group of
add-on files. Not even the music names are the same for patches. It
makes it much harder for level designers. They have to choose, and the
choice involves questions like "Which textures do I want?" and "Well,
if I have this theme with these textures, I can't use the supershotgun,
which I wanted to put over here." Most likely, the majority of doom
fanatics will purchase DOOM ][ and use it, but for those of us without
both versions, as well as those who still like DOOM I but want to go
on with more enemies, etc., it makes addon .wads a problem.

Now that DOOM ][ is out, I ask myself if the creation of new levels
for DOOM will stop. I think probably not, considering that there
will be people who want to make new levels but only have the first
game. Нowever, it will be very much slowed, because of the new variety
allowed by the creatures in DOOM ][. Their information and vital
statistics are in the executable; why not put their pictures in the
data file?

As a final point, DOOM ][ is fun. Levels will be created to use it.
The game will sell quite well, and many people besides yourselves will
profit from it -- not in $$ but in enjoying it and its add-ons. Нowever,
the basic oversight of not allowing the variety of the choice between
two games (and forcing the users to either have two directories or a
really stupid swapping batch file) is annoying and not really worth
it. This was a stupid mistake, and although id has resolved that 1.666
will be the last version, I find myself hoping that maybe they will
rethink it and perhaps release v1.666p2, or v1.7.

Thank you for your time and open-mindedness.
-- ryan




--
-


... DOOM-(D)estroy (O)pponents (O)ver (M)odem
-+- GEcho 1.10+
+ Origin: Gunsmoke BBS! 28800! V.34! (0494) 871293 (2:252/174)
***************************************************************************

Нi, All!



Stas

--- GoldED/2 2.42.G0614+
 


Ваши права в разделе
Вы не можете создавать новые темы
Вы не можете отвечать в темах
Вы не можете прикреплять вложения
Вы не можете редактировать свои сообщения

BB коды Вкл.
Смайлы Выкл.
[IMG] код Выкл.
HTML код Выкл.

Быстрый переход


Текущее время: 23:24. Часовой пояс GMT +4.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc. Перевод: zCarot